Walkthrough

This is a simple walkthrough for SEALED. It will remain as spoiler free as possible, but proceed with caution anyway. It will not be too detailed, especially of locations of treasure chests in dungeons, because you can just set the encounter rate to 0 and freely explore caves and forests and whatnot. However, setting the encounter rate to 1 at least is recommended so you don't have to waste time grinding, unless you want to or need to solve a puzzle that involves walking around a lot. Playing as either Ric and Love is mostly the same, so this walkthrough will work for both paths, but there are some significant parts of some chapters where they branch off completely.

Note this walkthrough is currently incomplete and there will be a lot of changes to it over time. If you are playing on Hard difficulty, the recommended levels are about 3-4 levels higher. Epic will require even more over-leveling and smarter strategies in battle.

Chapter 1: Beginnings
This chapter is the only chapter that is available in the demo.

Ric

 * Feel free to explore the village. There are some items hidden around the village. Check the pot near the stairs, and the shelves in the Jones' house (there are two items there). There are two items in the orphanage and one in the cathedral hallway (check shelves and stuff). You can talk to Nina and Philip, but they're not very important at all in the demo. Go to the cathedral to continue, where you will meet Faith. Proceed to the right and meet Love. Next, go to the pub/inn at the east side of the village and talk to Lady Hymn. Before going back to your house, explore the village if you missed anything and buy things from the inn/pub if you need. I suggest stocking up on a handful of eggs and wine, just in case.

Love

 * Feel free to explore the village. There are some items hidden around the village. Check the pot near the stairs, and the shelves in the Jones' house (there are two items there). There are two items in the orphanage and one in the cathedral hallway (check shelves and stuff). You can talk to Nina and Philip, but they're not very important at all in the demo. Go to your room in the cathedral and watch the scene, where you'll meet Faith and Lady Hymn, then Ric. Next, go to Ric's house (the one with the red roof at the east side of the village). Before talking to Faith (she's in the cathedral), explore the village if you missed anything and buy things from the inn/pub if you need. I suggest stocking up on a handful of eggs and wine, just in case.

Citrus Forest
Monsters: Slime 

Recommended level (on Normal): 2-3.

Watch the scene and Ric/Love joins your party. There are nothing but slimes here and they are really weak. By level 2, Ric should already be one-hitting them and Love should be able to as well if you equip some Cloth Gloves on her. There are only treasure chests here, but there is a hidden Milk in a log at the south side of the forest. Before exiting the second part, near where the healing crystal is, make sure you're at least level 3. Remember, you can set the encounter rate to a high value in the System menu to help grind.

Boss: Shadow Slime


 * This slime is a little harder than the normal slimes. Dispatch the other two normal slimes first, but they shouldn't be a problem at all. All this boss does is attack, so if you're running low on health, use red potions. Love can learn Self Heal, saving the red potions for Ric. It's a little durable, so unleash everything you've got on it. Use combos on Ric's Blademaster subclass, or Rush Attack as a Berserker. Love can help attack with Lunge (if you've learned it).

Before leaving, check the southeast part of the bridge to get Leather Boots. Exit east and go to Fidchel.

Fidchel
Feel free to explore the city. Lots of hidden stuff here, so make sure to check shelves, tables etc. Also, you can buy some equipment, but I suggest not buying weapons, you'll get good ones soon. It is highly unlikely you'll have enough money to buy a lot of stuff by now anyway. Go to the noble district and go into the manor, but you'll be stopped. Next, go to the pub. Razzker will join your party. I suggest keeping him as a Star Mage and learning Cure as soon as possible. If you're confident with Love as a healer though (make sure she learns Pray), you can set him as a Jester to quickly kill enemies.

Before heading into the east wall of the manor, exlore the city again in case you missed anything. Remember to talk to people too -- some may give you items, like the guyeating pie on the second floor of the academy. Once ready, go to the east wall of the manor. Once inside, check the toilet on the right side for a lemony surprise. Exit, go to the kitchen and get Slasher. Go to the second floor, check the bookshelf on the left room. Go up the stairs on the southwest to Razzker's room. Go inside his bathroom and check the shelf. Then go up the ladder to get Metal Fan. Go back to the second floor and go to the fireplace.

Once in the vault, open up all the treasure chests. Also, don't forget to equip stuff on your characters. Make sure Razzker has some DEF too, as he is rather fragile at low levels. Go up and you'll get Love's Rapier and Air Blade, for Love and Ric respectively. These are unique weapons for them. Love's Rapier gives the Holy Lunge skill and the Air Blade gives Air Slash. Go down and you'll go fight a soldier. Not too hard, he can only attack and guard. Beat him up and exit. Watch the scene. At the port, open the treasure chest in the captain's room and proceed to the ferry.

Port Myle
Nothing of interest here besides the merchant. Exit and go east to Myle City.

Myle City
Go up into the city and watch the whole string of events. You'll be introduced to Niang, Bickey and Robby. You'll get Vanilla Icecream (a single-target version of Nasi Goreng) after all that. Explore the city now. Make sure to find Bickey, as he will give you enchanted equipment and teach you about refining. These are a little stronger than Love's Rapier or Air Blade, but you'll lose access to their unique skills. Find Razzker too for free food. Find the little girl's doll in the well at the SW sector and give it to the little girl there, and you'll get quick access from the SW to the NW. If playing as Ric, go to the Royal Courtyard in the middle of the city (go up from Myle Avenue) and talk to the man by the tree, then go back to the inn once you're done exploring. If Love, you can go straight back to the inn. Before going to the inn, make sure to find Bickey first at least! Also, make sure to stock up on antidotes if Love hasn't learned Cleanse yet, or you don't want her to, or she's not an Apostle.

North Cave
Monsters: Rat, Bat, Skeleton Warrior

Recommended level (on Normal): 5-7.

Head out from Myle City into the World Map and into the cave to the north, which isn't very far. You'll be prevented from going to Ravenview to the east, so you can't miss the cave. The cave has only treasure chests, so feel free to set your encounter rate down to 0 to explore. It's not a very large dungeon. There is a healing crystal before the third floor, so you can grind there.

Boss: Shadow Snake


 * The snake can poison you. Use antidotes and Cleanse whenever you get poisoned. It has high ATK, so have Razzker and Love buff up DEF. It is weak to Pluto, so have Razzker cast Cold if he's not healing. Not a very hard boss. The recommended level is level 6 for all party members. You'll get the Aero-Ruby, a Crystal and a Panacea, and 100 SP.

You'll automatically be outside after the battle. For the next battle, I recommend being level 7-8, so this is your chance to grind. Head back to Myle City.

The Spritz Cup
After the cutscenes, you'll be able to do some shopping and refining. Do that now and stock up on items, you'll have some battles up ahead. Once ready, go to the Royal Courtyard and talk to the man by the tree. After the cutscenes, you'll be at the waiting room. Snoop around the other rooms to get some items. Once ready, you'll fight the preliminary team.

Battle: Preliminary Team


 * There is a Warrior, Wizard and a Cleric. What they specialize in should be obvious. The Warrior can use Cleave, which attacks everyone, and Strong Attack, an attack that's a bit stronger than normal ones. Wizard can cast Burn, Cold, Shock and Flame. The Cleric will primarily buff itself, but will cast First Aid on the others and Heal on itself when its HP gets low. Get rid of the Wizard first, while buffing DEF to resist the Warrior's attacks. Then kill the Warrior, and the Cleric will be useless on her own, although you'll need to penetrate through her healing.

After the cutscene, no need to get ready for the next battle. You will be forced to lose. Even if you manage to defeat them, the scene will play out so that you'll lose anyway. You can try to win to get the extra SP, however!

Battle: Semi-Final Team


 * There is a Paladin, Huntress and Sorceress. Paladin can cast Pray and Starlight, Huntress can use Impact Crash, Double Slash and Attack, while the Sorceress can cast high level Mars, Pluto and Saturn magic, as well as Life Drain. Good luck!

Eclipse
Monsters: Shadow Horse, Shadow Monkey

Recommended level (on Normal): 9-10.

After a long string of scenes, Bickey will join your party. You'll have the opportunity to open the menu and setup your party. Equip DEF/MDF items on Bickey, as he is rather low leveled right now. You'll face a Shadow Horse, which has high MAT. It's quite powerful, so be prepared. Then a Shadow Monkey, which has high ATK. Buff DEF as necessary and keep healing up. Hymn will join your party and everything will be much easier now. Don't equip any additional stuff on her, as she will leave the party soon. In the battles, have her use her Special --> Freeze Lancer. It'll most likely kill all monsters in one hit. You must now choose the West or East corridor. If you want a weapon for Ric and HP Regen refine item, go West. For Love and a MP Regen refine item, go East. Watch the rest of the cutscenes.

After all that, you'll be in Myle City again. Stock up as necessary and refine if you want. Go inside the castle and check shelves and stuff. Tip: check the window behind the throne. Also talk to the maids. Once ready, go to the west door, left of the throne room, and head all the way west. Talk to Hymn. Talk to her again and say yes once you're ready to go (you can't go back to Myle City for quite a while after this).

To Grandvil Island
Monsters: Wild Seahorse, Seastar, Crack Crab

Recommended level (on Normal): 10-12.

You'll automatically be at Port Myle and you will board the research boat. Watch the cutscenes and go outside, fighting a monster. It should be easier than the Shadow Monkeys and Horses. There are monsters on the ship now. The lady at the left side can heal your party. Head up into the deck and go down (get the Blind Ward from the chest) and around the side of the boat. Prepare for a boss battle.

Boss: Shadow Jelly


 * It can cast Torrent, so be careful. It will occasionally use Dark Cloud, which can cause Blind. I suggest equipping Ric with the Blind Ward for this battle, for obvious reasons. When its health is low, it will start using Vampire to suck HP. It is weak to Solar and Saturn, so Love's Holy Lunge, Razzker's Shock and Bickey's Taser (Technician) or Make Static (Alchemist) works well. Not too hard, but its health is quite high.

If you're playing the demo, this is where it ends and you will see credits. You'll be able to start a New Game+ and play another character's path, keeping your levels, skills and money. You will also receive Raccoon Gloves, Fox Tail and Snow Crystal for free and possibly the Seals too, depending on your War Variables (the value of Strength, Agility etc. you see in the Save menu screen). If playing the full game, you get none of those, so continue on to Chapter 2.

Green Village
After Chapter 1, only Ric and Love will be in the party. Check the southeast section of the beach for a hidden treasure chest. Check coconut trees for something too. Continue down the southwest path and watch the events. Next, you'll be in Green Village. All the inhabitants speak Runic, so it might be hard to understand them if you don't have enough Runic Tomes. The girl by the fire can enchant stuff and the guy standing near the tents near her sells some essentials. Check around the village for hidden stuff too. Once ready, head to the northeast section into the Sanctuary and watch the events.

Skai will now join your party. He's got the Rage Seal equipped, which can be useful. It gives access to the Monsoon skill to whoever has it equipped, but costs huge MP. If you want to switch Love into the Apostle, have Skai as a Bard for support. His Vagabond class is not very useful this early in the game, as it depends on "stealing" the skills of monsters, so it'll have very few skills to start right now. Once ready, head northwest into Green Forest.

Green Forest
Monsters: Forest Wisp, Wild Raccoon, Rampaging Boar

Recommended level (on Normal): 12-15.

This place has a bunch of stuff. Check the rafflesia flowers for items and stuff. It's only a single map, nothing of interest here, so once you're satisfied with checking every nook and cranny here, head to the northwest region.

Mt. Light
Monsters: Forest Wisp, Wild Raccoon, Rampaging Boar, Cave Demon, Chimera

Keep going up. There are a few items here, but not many hidden stuff. Head into the cave entrance you encounter first and roll the boulder, then go back outside and continue. You'll be inside the mountain caves. You may want to have Skai Synergize the Cave Demons here to learn a Lunar skill that may be helpful in the upcoming boss battle, but not necessary. Not many hidden stuff in the caves, just treasure chests and the one metal one which cannot be opened unless you rolled the boulder mentioned previously. Once exiting the cave area, you'll be near the summit. After the scene, you'll be fully healed. It's a straight forward path. Onto the next area to the North, there is a healing point. Use it, save, and if you're not grinding then head up the stairs. Prepare for a boss battle!

Boss: Incarnation of Light


 * This boss is tougher than anything you've faced so far. It will continuously use the powerful Starlight (hits all allies) or Saint (hits one). It will occasionally use Energy Sap, which is not too dangerous, but may cause the annoying Fatigue which makes your TP drop every turn. It has high MDF, so hit it with ATK-based skills. If you had Skai learn Shadow Attack from the Cave Demons, use it because it is weak against Lunar. If not, have Skai attack normally/support and don't be afraid to use his Special skills. The boss will start using Heal on itself sometimes once its health drops below 50%. Keep healing up at all times. It drops Lazulite, Nasi Goreng and Focus Crystal. Note: you can also steal a Diamond from it if you want to.

After the battle, you get the Illumination Seal! You can equip it on either Ric or Love. Ric also gains the unique Braver subclass, a MAT-based class that has some unique skills, especially a useful Silencing skill. Ric will also learn the Shining Force skill, a powerful MAT-based skill that works well with the Braver subclass. After the battle, go to the right and head down south. Head back towards the village. Before you enter though, feel free to strip Skai of his equipment, including his Rage Seal. He'll be leaving the party for quite a while. Watch all the scenes. When you can, make sure you stock up on Lotions from the guy near the tents. You might be needing them soon. Talk to Skai once ready to leave Green Village and head back home.

Fidchel Desert
After watching all the scenes, Ligtus will join your party. He's a Knight, so he's useful in defensive skills. However, Ligtus' particular specialty is actually a physical attacker. He can't equip Seals, but he can equip Shields, which will boost his DEF a lot. Spec him however you like, although going 50-50 offensive and defensive is a good idea, especially with the Soldier subclass. His Shield Bash skills uses his DEF to calculate damage, so that's something to think about too! Anyway, now you'll be at Aira Rock.

Aira Rock
Monsters: Desert Wisp, Wild Hyena, Minotaur

Recommended level (on Normal): 17-20.

Lots of stuff here, but treasure chests should be easy to find. If you're getting tired, just set encounter rate to 0 and explore. Head up to the next area then the next. Heal at the healing crystal before heading up to the top. Save and prepare for another boss battle. You should have two Stone Checks by now. Equip them on your party. I suggest at least one on Love so she can Purify the remaining guy if they are Petrified. Or use Lotions.

Boss: Shadow Cockatrice and 2x Cockatrice


 * The two cockatrice are very pesky and will keep using Stone Breath. It's a low chance of petrification, but petrification is a very annoying state. It won't remove on its own, so you have to use Purify or Lotions. If your entire party is Petrified, it's game over. The Shadow Cockatrice will use Cleave. With its high ATK, this will hurt a lot. If you're petrified, your DEF and MDF becomes ridiculously low, so Cleave will become deadly. Kill the two Cockatrices first quickly then deal with the Shadow Cockatrice because alone, it is easy. Keep healing up at all times and use Lotions or Purify immediately when someone gets petrified.

After the boss battle, you will have to exit Aira Rock. Go all the way back down to the entrance/exit. Before you leave: if you are Ric, remove Love's equipment. Vice versa if you are Love. They'll be leaving the party momentarily.

Saving Fidchel/St. Lemon
Monsters: Shadow Viper, Shadow Toad

Recommended level (on Normal): 22-24.

After the scene, you'll be reunited with Bickey! But you'll be split again.

Ric
Ligtus will stay in your party. You'll head to Fidchel and you'll be reunited with Razzker! He'll be at a lower level then either Ric or Ligtus, so keep him safe. The monsters here are going to be tough, but give wonderful experience, helping Razzker easily catch up in levels. Navigate towards the manor, checking the city for treasure chests along the way. Enter the manor and watch the scene.

When you're back in control, explore the manor. No sidequests here, but there is a merchant on the first floor, a refiner, chef and weapons dealer on the second floor. However, the weapons dealer will sell stuff at a high price so it's not worth it, not even if you're desperate. Find Razzker on the 3rd floor in his room. After the scene, do your last shopping and talking with NPCs before entering the throne room, then head back to the first floor and talk to Lady Meredith. Watch the ensuing scenes. After all that, you will get the Dream Seal and Razzker will unlock the Trickster subclass, a powerful magical offensive subclass. He will also learn Shooting Star, a powerful skill that deals damage based on LUK. Once back in control, equip the Seal if you want to. Prepare for a boss battle!

Boss: Shadow Spirit


 * This is a tough one. It will cast Darkness and Starlight, powerful Lunar and Solar-based magic that hits everyone. After casting it, it will use Divine Curse which lowers everyone's MDF, so be careful! After that, it will repeat its Starlight-Darkness-Divine Curse cycle, so take advantage of that. It's weak to Pluto and Solar, so if Ric has Ice Blade, abuse it. If Razzker is still a Star Mage, spam Saint or Holy Saint (if you have it) whenever you can, but he should be keeping heals up. Ligtus can take a few hits, but make sure he uses Resist to raise his MDF. It will drop Adamantite Bar, Cyanide and Shotgun.

After the boss battle, watch the following scenes. Ligtus will leave the party. He'll be back later, but hopefully you didn't give him too many valuable equipment. You'll be on the World Map next. Head north towards the fort-like city. You can't miss it. This is Fort Miranda.

Love
Bickey will be in the party. He'll be at a lower level than you, so equip some good stuff on him when you get the chance. You'll be at Citrus Forest and you'll reunite with Faith. She is a temporary character and her only subclass is the Acolyte so you can switch Love to Apostle for better offensives. The monsters here give good exp, so Bickey will catch up in levels fast. When you're satisfied with leveling, go to the north to the world map and go to St. Lemon.

After the scene, you'll have a chance to explore the village. Nina will be selling stuff at a more reasonable price and she's an all-purpose merchant, so stock up on items and especially materials for Bickey. Once satisfied, go to the cathedral and talk to Mr. Jones. You'll have to give Armaments to some villagers. Talk to Philip tending to his crops near the entrance, the man in the suit near the cathedral and Mrs. Jones near her house. Go back to Mr. Jones and watch the entire sequence of scenes. After all that, you'll unlock the Martyr subclass which uses HP to cast very helpful support skills that usually affect the entire party. Love will get the Angel's Blessing skill and you'll also get the Emotion Seal! Once you're back in control talk to Mr. Jones near the entrance and prepare for a boss battle!

Boss: Shadow Spirit


 * This is a tough one. It will cast Darkness and Starlight, powerful Lunar and Solar-based magic that hits everyone. After casting it, it will use Divine Curse which lowers everyone's MDF, so be careful! After that, it will repeat its Starlight-Darkness-Divine Curse cycle, so take advantage of that. It's weak to Pluto and Solar, so Bickey can use his Alchemy or Tech skills here to good effect. Faith should be constantly healing and keeping buffs up whenever possible. Love's skills will mostly be Solar-based, if she is an Apostle still, so you'll most likely be taking advantage of weakpoints all the time with her. It will drop Adamantite Bar, Cyanide and Shotgun.

After the battle, watch the scene. Once back in control, before doing anything, remove all of Faith's equipment, including the Seal. If you don't, you'll never see those items ever again. Exit the village, go to the north and find the mountain pass where Faith will leave the party permanently. You'll be on the other side of the mountains. Go east and into the walled city. This is Fort Miranda.

Fort Miranda
Look who's here! You'll be reunited with the other two (Love and Bickey if you're Ric; Ric and Razzker if you're Love). Finally, a more rounded team. If you are Ric, Love will have the Martyr class and the Emotion Seal. If you are Love, Razzker will have the Trickster class and the Dream Seal. The city has a few sidequests and treasure chests, so explore as you like. There's a refiner, plenty of shops and stuff, but the city isn't that big. Go to the Mayor's house at the northeast and watch the scene, then head to the inn. If you are playing as Love, this is the first time you'll meet Vera; if you're Ric, this is the first time you'll meet Lucas. Note that this is optional, but I suggest you do it anyway to get an extra, powerful party member for a short while. Vera/Lucas will be useful for the next chapter. Not much else to do here, so head north back to the World Map. Note: around this area is a rare monster called the Golden Hare. It will give tons of EXP and S.Coins if you defeat it. However, it will recover all its health every turn, so you have to kill it in one turn, and it is very fast and powerful. Treat it with care.

Next, head to the bridge to the north linking Fidchel and the icy land to the north which is Glacia.

Glacia-Fidchel Border
Watch the scene as you enter. You'll be ushered in and now you'll be in another country: Glacia! This is the end of the chapter now.

Chapter 3: Glacia
Recommended level (on Normal): 25-27.

Warrior's Village
Before you can heat to Westminster, you'll be forced to stop by at Warrior's Village to the north, not very far from the border. Here you'll be introduced to two characters you can recruit later, Ike and Alice. After the scene, explore the small village. The shop sells Warrior Gloves which increases Parry chance, very helpful for your physical attackers. Also, after the scenes, unequip Ric's Air Blade and Love's Rapier, then talk to the Elder. He'll upgrade them to Air Blade+ and Love's Rapier+! Nice, huh?! Other than that, there's not much else to do here. Exit the village then head east to Westminster.

Westminster
In the subway area, you'll meet Ollie, Bickey's cousin! There are a few shops in Westminster but not much variety, so save your money for shopping later at Port Glace or in the Underground. Explore the city if you wish and start any sidequests that are available. When you're ready, head into the subway station and find the crowd of people to see a scene. Then, head down the stairs that Ollie indicated.

Glacia Underground Subway
You'll have to walk eastwards through the Underground. Lots of shops here, lots of people and sidequests and treasure chests, so explore to your heart's content. Some stuff is a lot cheaper here, so go mad while you still can. Keep heading east and you'll eventually run into a scene with ... dun dun dun! Hope, Robby and Yngvar. Next, you'll be at Ruth's Gate.

Ruth's Gate
A relatively large city, but not much to do because so many paths, including the Zade Mine entrances, are blocked. You can buy a lot of catalysts at slightly cheaper prices here (and in Port Glace), so take advantage of that. Head south to exit Ruth's to the World Map and head down just a few steps to Port Glace.

Port Glace
A massive city just like Myle City! Lots to do here. Watch the initial cutscenes then explore the city. Use the Skytrain stations to go to different areas more quickly. When you're done exploring and shopping, head to the Anthill and go inside. After the scene, exit the Anthill and go back to Bickey's house. Watch the ensuing scenes. After all that, you'll have to head to Ruth's Gate again, but this time you get to take the train. So go talk to the guy at the counter at Central Station's lobby when you're ready and take the train to Eastminster.

Monsters: Shadow Parasite, Shadow Goat

You'll be stopped. Go to the next carriage and you'll fight enemies. There are only Shadow Parasites and Shadow Goats here, and they are both weak to Mars. Bickey will leave, so this is why it was a good suggestion to recruit Lucas/Vera when you could. Head to the third carriage and out. It's a straight forward path. Watch the scenes and you'll find Bickey and Ollie in trouble. After all that, you'll get the Fortitude Seal! Yay! Also, Bickey will learn Shield of Earth which can be helpful against physical attacking enemies. He'll also unlock the Blacksmith class which doesn't use materials and is a great buffer/support. You'll face a mini-boss of two Shadow Goats and three Shadow Parasites. You'll have time to prepare as Bickey rejoins your party, so no worries! Take them down, using the Fortitude Seal's Fortress if needed, and watch the

Eastminster
You'll be at Eastminster. You can't go north because it's blocked, so you'll have to go south which is the way you're supposed to go anyway. There are a few shops so you can stock up on items and buy/sell equipment, but not much else. Before heading south, make sure to remove Vera/Lucas' equipment as they will be leaving the party for quite a while. You'll see a scene here and Vera/Lucas leaves the party. This is the end of Chapter 3, which is relatively short.

Chapter 4: The Princess' Quest
Recommended level (on Normal): 27-31.

The Great Plains
There's another Golden Hare running around here, so if you want to level up or get money, this is your chance. On a side note, you can head to Port Frederika to the west of the Ancient Tower, but there's not much to do there right now. Head to the tower in the middle of nowhere. If you miss it, dishonour on you, dishonour on your family, dishonour on your cow! You DON'T HAVE to go here, actually. It's optional.

Ancient Tower (optional)
Monsters: Paper Ghost, Dungeon Lurker, Flame Fox

Ligtus is here, lost again. He'll join your party, permanently this time, so you now have a full party of five! Congratulations. Head inside the Ancient Tower and go to the top floor, exploring along the way. It's got a few jumping puzzles, but nothing too complicated. It's one of the first puzzles you'll encounter in the game (there aren't that many). At the top of the tower, before heading into the main chamber, heal at the healing crystal and save (and grind if you have to). Prepare for a boss battle.

Boss: Shadow Head


 * Ew what is this thing?! It can use Mass Toxin, which has a high chance of poisoning everyone, so a Poison Ward is super useful here. It will use Devour which deals high physical damage and heals itself. It can also cast Darkness, a powerful Lunar-based magic that hits everyone, so be careful. Keep healing up with your healers, at least two of them is recommended. Remember, Bickey can also use his Craft skills to heal. At low health, it will start using Unholy Darkness, an even more powerful version of Darkness. Have Razzker use Shell on everyone halfway through the battle, or better, the Illumination Seal's Illuminate. It's weak against Solar and Mars. Use Ric's Shining Force here which is especially potent if you spec'd him as a Braver with high MAT.

After the battle, open the treasure chest (an Opal!!!). Head all the way back down and exit the tower. At the world map, go to Ravenview, the walled city to the southeast.

Ravenview
Go south and you'll see a scene with Governor Hendra. If you didn't visit the Ancient Tower first, Ligtus will be here and he'll join your party. Razzker will mention that it's too late to go back to the Ancient Tower to do whatever Morpheus wanted you to do. You CAN go back and get the treasures, but the events and the boss will no longer be available. Before going south and out of Ravenview, try visiting Krisdale, which is a small village deep in the forests north of Ravenview, to get some treasure and possibly see some extra scenes.

Krisdale
This little section is only available if you recruited Vera/Lucas. Watch the scene as you enter. The place is in ruins, how sad! After the scene, you can freely explore the village. No monsters here, just some nice items. Optionally, you can check the journal logs around the place that gives you some nice information on what happened here. Exit the village and head back to Ravenview and go south.

Back to Myle City
We're back here again! Not much has changed here, but you may be able to finally afford some of the more expensive stuff. Head to the castle when you're ready. Go to the observatory and talk to Lady Hymn. After the scene, Hymn will join the party! Now you'll have one person in reserve. Characters in reserve will gain slightly less experience, so there you go. It's nice to switch out someone once in a while. You'll have to head to Al-Pasir now. Go south out of the city and then head southeast on the World Map. Go to the desert area and enter Al-Sandonia, which you must pass in order to get to Al-Pasir. Explore the small town if you wish. Exit to the east and follow the relatively short road to Al-Pasir!

Al-Pasir
A very sandy city. There's a refiner, a market with many merchants selling all sorts of stuff, a fortune shop where you can have your fortunes read for 100 S.Coin, and an inn. The Colosseum is also here, but it's not available as it is under renovation. You have to invest/donate 200,000 S.Coin to help it, then continue at least through a part of the main story to see the renovations being done. See the Colosseum page for more info. When you're done exploring, head into the big building in the northern part of the city. Go upstairs and into Governor Shamid's office. We'll have to find the Princess now. You have to go King's Pyramid, which is north of Al-Pasir. Before you go, you may want to stock up on Holy Waters and Holy Crosses at the item shop. Also, be careful of the Desert Stalker optional boss, visibly wandering around the desert near King's Pyramid. It can be defeated, but may be quite difficult for now.

King's Pyramid
Monsters: Zombie Mummy, Ancient Mage, Ancient Jackal

Recommended level (on Normal): 27-30.

This is a tricky dungeon. Be careful of the zombie mummies here; they can cause Zombie on your party, which pretty much turns any healing they receive into damage (doesn't work outside of battle, though). Another hazard are the ancient mages, which can cast Curse which is a nasty ailment that decreases your HP, MP and TP every turn and will linger after battle. Pretty much a Headache+Fatigue+Disease combination. Once you complete the puzzle (by falling through a pitfall and pressing that unpressable button at the B floor), you have to enter King's Tomb, which is an extension of the Pyramid, and there Felisia will join your party! She's another Knight, but she focuses more on defense than Ligtus. She's a massive tank which is helpful for the upcoming boss battle. The King's Tomb has a switch puzzle. Each switch opens two sets of barricades. You'll have to experiment and see which switches work for which barricades to get the treasure chests. At B3F, you'll find Kyrie! Watch the scene, and she will join your party. After a little more, you'll reach a healing crystal. Teehee!

Boss: Sandra


 * She'll cast Sandstorm, a very powerful Venus-based magic that hits everyone. She will also use Cleave at other times and her high ATK makes this dangerous. Her attacks may sometimes cause a Venus Weakness on your party. Have some Medio Juice handy. Having Felisia in this battle is a boon with her huge defensive skills. Once her health is low enough, she'll start using Sand Curse, which is a guaranteed Curse on one person, and also Dual Attack, which is a normal attack that goes twice. At even lower health, she'll start spamming Sandstorm. She is only weak to Neptune, but it's a huge weakness, so you can take advantage of that with Hymn or Bickey.

After that, watch the scene. You'll automatically be outside now. All the traps in the pyramid are now disabled so you can explore to your heart's content if you haven't already. You can go back to Al-Pasir to heal and buy items. You might need them.

Rakatau Volcano
Monsters:

Recommended level (on Normal): 29-31.

Explore the first area of the volcano. When you reach a healing crystal in the next area, save and get ready. I hope you've been leveling up your characters evenly because you'll have to split into two groups of four now. One will be led by your chosen protagonist and the other team will be the other. Choose your party members here. Make sure to have at least one healer in each group. Ligtus and Felisia separated is also recommended. Each group will have to face the same boss each. Go through their respective paths and getting treasure along the way. Before the boss, there's a healing crystal.

Boss: Guardian of Fire


 * It can use Fire Breath, which deals Mars damage to the party. It can also cast Quake. It may also use Sear, which has a high chance of Burning someone, which deals damage over time (less than Poison) and lowers ATK to 65%, which is annoying for your physical attackers. It is weak against Neptune and Pluto, obviously. Mars has no effect on it, though, and it is resistant to Venus. It has a high DEF stat, so take advantage of your magical attackers. Overall not too dangerous, but if your party was not evenly leveled, you may have some trouble.

Repeat with the other group. The boss is exactly the same. After that, the entire party will regroup. Head deeper into the volcano. Watch the scene when you get to the innermost chamber.

Back to the Royal Castle
You'll automatically be at Al-Pasir, in the Governor's home. Watch the scene. Next, you'll have to head back to Myle City. So go there, enter the city and go to the castle entrance. Watch the scene and everything else afterwards. After, you can get to explore the city again, so exit the castle and visit the various party members scattered throughout the city. When you're done, go back to the castle and go to the left wing corridor and talk to the maid standing outside a door. She'll get you to your room. This is the end of the chapter.

Chapter 5: To The Sky
Recommended level (on Normal): 33-35.

At the beginning of the chapter, you have a chance to rearrange equipment because you'll be split into two. When you're ready, talk to King Edwin in the throne room. Ric will be going to Glacia with Bickey and Hymn. Kyrie, Ligtus, Felisia, Razzker and Love will head to Grandvil Island.

Ric: To Port Glace
If you agreed to let Skai and Atlantea help back in Myle City, you will get some interesting perks. More information soon. You may want to level up for a bit on the way to Eastminster either at the Ancient Tower or find Golden Hares. OR, even go all the way back to the King's Pyramid/Rakatau Volcano. Level 31-32 should be a comfortable level for this chapter, on normal difficulty. Head to Eastminster and watch the scenes. You'll automatically be taken to Port Glace and then gain some party members.

Port Glace
You may want to buy some extra equipment here for your new party members and even MORE. Why? After this chapter, you're going to get a whole army of party members, so nice equipment to round everyone off is a good idea. Head straight to the Anthill and watch the scene. Bickey will force our way into the Presidential Suite. Afterwards, Bickey has an idea to get out of Port Glace! But he needs something. Time to head to Ruth's Gate.

Upon entering, you'll see a familiar face: Niang. She offers to take you down to her secret stash of Aero-Rubies, for a fee of 20,000 S.Coins. If you pay her, she'll join your party right now if you want another level 35 Craftsman, with the Merchant subclass (useful for ... "buying" stuff from monsters). If not, she'll join your party near the end of this chapter instead. Up to you! Alternatively, if you let Skai and Atlantea help, you will find an NPC outside the northern gate of Ruth's Gate that will give you a mysterious piece of paper. You can give this to Niang and you'll get her help without paying the 20k!

Zade Mines
Monsters:

Recommended level (on Normal): 33-35.

A ... cavernous dungeon. Sorta. If you have Niang with you, she'll tell you which paths to take and exactly what to do with the cart tracks and such. If you didn't pay Niang, Lugh will tell you instead, but he's definitely a bit more cryptic than Niang. However, it's a good idea to explore all the paths as they MAY have treasure. Note emphasis on the word MAY. ;) Essentially, you have to go around the mines trying to find data chips to activate the cart so that it can take you to the deeper sections.

Once you get near the bottom of the mine, you'll see a healing crystal. You know what that means!

Boss: Draculabat"He comes with some annoying bat adds that are just the same things as you find in random encounters here. Quickly get rid of them with multi target skills and spells. Draculabat himself is a heavy hitter. He has a regular attack, Cleave and Leech Blood, which is a moderately hitting attack that sucks some HP. When he gets down to below 50% of his health, he will start using Vampire instead of attack, which is just a more powerful version of Leech Blood. But if you keep letting him use it, not only will your party take some pretty big hits, but he'll keep healing! There are several strategies you can try, like overpowering his healing from your damage over time skills or have Vera use her provoke skill and let her eat all the Vampires (though you have to make sure she doesn't die either). Draculabat is also pretty fast, and in Insane difficulty he'll always move first unless you use your priority abilities or something. He is slightly weak against Saturn and Pluto and has a major weakness against Solar. He's immune to Venus and resists Lunar and Mars. He drops a Lime Globe, Disability Ward and Cracked Aeronite."After all that, you can now use the cart to head back all the way out of the mines. Once back in Ruth's Gate, watch the cutscenes and Bickey will automatically take you to his secret method of escape.

Grandvil Island
If you agreed to let Skai and Atlantea help back in Myle City, you will get some interesting perks. More information soon. Before you go to Port Myle to head to Grandvil Island, you can level up around the Great Plains or at the Ancient Tower. OR, even go all the way back to the King's Pyramid/Rakatau Volcano. Level 31-32 should be a comfortable level for this chapter, on normal difficulty. When you're ready, head to Port Myle and watch the cutscene. You'll automatically be taken to Grandvil Island.

Once there, feel free to look around the small town and buy and necessities. Make sure you stock up on items, if you need to. When you're ready, head all the way up past the Steps of Faith to the Grand Cathedral. Watch the ensuing cutscenes. When it's all over, the entire party will be split and you'll be left all alone. Once you're able to take control of Love again, head back to the Steps of Faith and enter the upper door. Talk to the Cleric in the storage room and you'll be able to enter the Grandvil Catacombs. BEFORE that, if you accepted Skai and Atlantea's offer, go back to town and enter the small church. Talk to the priest and you'll receive a bunch of exotic flowers. This'll be useful later.

Grandvil Catacombs
Monsters:

Recommended level (on Normal): 33-35.

Chastity will immediately take you to the depths of the catacombs and you'll be reunited with a certain party member. Not far from there, you'll find a second party member and you should be able to tackle on the random encounters again. Until you get the third party member, you may want to consider turning off random encounters just in case. Essentially, your goal is to get out of the place while searching for your remaining party members. If you happen to find the exit before you find all your party members ... well, you won't be able to get out. Along the way, near where you first reunited with the first party member, you'll find a Cleric praying for her family. Give her the exotic flowers and she'll heal your entire party for free infinitely! And since she's located at a central location, you'll likely pass by her numerous times trying to find all your party and searching for loot, so that will come in handy.

Once you find all your party members, heal up at the Cleric if you wish (no healing crystals from here on out). As soon as you get back to the exit/entrance (the one you saw in the cutscene where Chastity takes you to the catacombs in the first place, so you'll recognize the place), you'll see a bunch of cutscenes and then ... boss battle!

Boss: Angel"The Angel does not have as much health as previous bosses, but it is accompanied with two priestesses that will continually cast Cure on Angel at the end of every turn. To counter, wipe out the priestesses and/or overwhelm Angel with damage, if for whatever reason you don't want to wipe out the priestesses first. If Angel's health falls below 50%, it'll cast Regen on itself at the end of every turn, so it might be futile to try and strip it away using any skills you have. Thus, bring your heavy hitters on this fight, preferably physical too, such as Kyrie, Ligtus or combat-specced Love and Jester Razzker, as Angel has high MDF and only a decent amount of DEF. You can use Lucas' Astrologian skills to buff the party against Angel's Solar based attacks, which can hurt pretty bad. High MDF and/or health is recommended for this fight. You may want to Provoke with Felisia and use her Paladin skills to mitigate magical damage (she also has higher MDF growth than Ligtus). Obviously, Angel is very weak to Lunar and slightly weak to Neptune and Saturn. Resists Mars and Pluto while immune to Solar. Drops Raspberry Globe, Disability Ward and Cracked Aeronite."After the battle, watch the cutscenes and the party will escape from Grandvil Island with the help of a certain rescue team.

Back in St. Lemon (optional)
After the end of all that, Niang will join your party, if you did not pay her first if you're playing as Ric. You'll be joined with a whole lot of characters. Vera, Ike, Alice, Lucas, Niang, Skai and Atlantea all join the party permanently. Make sure to level up your characters evenly, because there are more places where you have to split up your team, like in Rakatau Volcano.

You can choose to go to St. Lemon now. You'll see a bunch of scenes there. This is optional, like all of Morpheus' suggestions. Note: you may notice blue crystals in towns/cities and entrances of dungeons from now on. You can use these to quickly transport back to the Papillon.

While we're on the subject of the Papillon ... you now have access to the Legends Journal, which allows you to view cutscenes/conversations between various characters. For each conversation, the participating party members need to be a certain level before the next section of that scene can be viewed, starting at level 30 and every 15 levels. So, since you should be level 30 already, all the first sections of any available conversations can already be viewed, with the next unlocked at level 45 then level 60. See the Legends Journal page for more info!

You also get the Merchant Ring, which you can use to quickly call up a shop to buy necessities. However, it can be pricey, so take advantage of towns and any local discounts they may have.

Visiting Fidchel
Once you're happy with talking to everyone and exploring the Papillon and Legends Journal, talk to Bickey at the cockpit to get to Fidchel. Watch the cutscenes. You can explore Fidchel now since there are no more monsters, but the city is being rebuilt so shops and such are mostly closed. However, there are some sidequests already available here, so you may feel free to relax a little bit. When ready to go, find the blue crystal near the Manor to get back to the Papillon. Talk to Bickey again in the cockpit to head to Olde Fidchel.

Olde Fidchel
A new city, so explore! When you're happy with exploring and stocking up on items, head up towards the University, which is the big building which is pretty much impossible to miss. Head upstairs and find the professor dude in the lecture hall and watch the cutscenes. After all that, you'll take Yngvar hostage, sorta. You'll have to go to Quensylvania based on his information, so find the blue crystal and head back to the Papillon. This time, talk to Ollie in the cockpit from now on if you want to continue the story by getting to your next destination. You will be given the option to go to the Tower of Truth before Quensylvania when you talk to him, however. Regardless, once you leave Olde Fidchel you cannot return until much later so make sure you've done whatever you want to do here.

Tower of Truth (optional)
Monsters:

Recommended level (on Normal): 34-35.

The Tower of Truth is an optional dungeon. It's a fairly simple and short dungeon. There's no treasure here that are super rare, but might as well explore for goodies anyway! You can read journals scattered around the different rooms for some lore stuff, if you're interested. When you reach the top of the tower, you'll see some cutscenes and a portal will appear. Note the healing crystal in the room. You know what THAT means, by now. Head to the portal to fight the optional boss.

Boss: Golem


 * Tough guy! He has gargantuan DEF, so that means you're going to hit him with magic a lot. That said, his MDF is nothing to laugh at and his giant health will give you some trouble. He can use Cleave, Rock Throw, Stone Fist and Sand Pit. Sand Pit causes Sluggish on the target, which will reduce your AGI to 1% of what it was. Yikes! Atlantea's Shaman class has a skill to remove that, or you can just wait until it disappears. You can resist Stone Fist by having high AGI, so the Sluggish state can be troublesome. Reduce the guy to rubble! All his attacks except for Cleave is Venus-elemental, so if you've got Earth Ores refined or other Physical and/or Venus-reducing equipment on, it's helpful. Actually, I suggest you do so. This guy hits HARD and can one-hit anyone on Sluggish with Stone Fist. On a side note, this guy is the only monster for Skai to Synergize Stone Fist from. He can also Synergize Sand Pit.

Next, watch the cutscenes. You'll automatically be back on the Papillon after and you can finally go to Quensylvania.

Quensylvania
Watch the short cutscene and explore the small town if you wish (there's not much to do if you've already restocked in Olde Fidchel). Go to the house Skai mentioned when you're ready to continue and watch the following cutscenes. Terra and Yngvar will officially join the party. Make sure to gear them up and level them and other party members up in the area right outside of Quensylvania to the east (you can't exit to the west). There's a dark castle on the map, but you can't enter until a bit later. It's a small optional dungeon where you can recruit an optional character. I'll let you know when you can get him and other optional characters!

Cross Forest
Monsters:

Recommended level (on Normal): 34-36.

Before you continue up the path to the next area, you may want to level up in this little section if you're feeling overwhelmed or you need party members left to level up. In fact, you may want to do the latter because you will need to split up your entire army into 3 teams later on. Fun! Exit the path to go back to the Papillon to heal up completely before moving on. When you get to the next area, you will have to split up into groups of 3, each of which will need to fight a boss. Each team fights the same boss, so adjust your team to accommodate any strategies.

Boss: Holy Guard"The Holy Guard is not that difficult, but if you're not used to playing with every character you might have a hard time relearning how to use their skills effectively and such. It will repeat 4 moves for the entirety of the fight in the exact same order, so you have that going for you to anticipate its moves. Will do these moves in order: Cleave, Holy Starlight, Starlight, and Restoration on itself. Because it'll heal itself on the fourth turn, you'd best try to dedicate at least one or two heavy hitters in each team to damage it while having healers pick up the party. Holy Starlight will hit your team like a truck without proper mitigation, but since you can anticipate when it's coming, you can make sure to top up your party before it comes. Characters with Lunar-based attacks such as Braver Ric, Diviner Kyrie, Shadow Mage Terra and Necromancer Yngvar will be very useful, so split them up accordingly. Holy Guard is also pretty weak to Saturn and Pluto. It is completely immune to Venus."

Cross Tower
Monsters:

Recommended level (on Normal): 35-37.

Spritz Tree
Monsters:

Recommended level (on Normal): 39-41.

Snowflake Tower (optional)
Monsters:

Recommended level (on Normal): 41-42.

Mt. Ruth
Monsters:

Recommended level (on Normal): 45-48.

End of the World
Monsters:

Recommended level (on Normal): 48-51.

Inira's Hearth
Monsters:

Recommended level (on Normal): 51-53.

The Phantom Stream
Monsters:

Recommended level (on Normal): 54-57.

Final Weapons
The final weapons are specific weapons for every character, including optional ones. They are very powerful and have stats that boost each character's natural strengths, such as Ric's MAT, Bickey's LUK etc. Each weapon requires different tasks you must accomplish, some more easier than others depending on you as the player. The weapons have 5 catalyst slots, the most out of any weapon.

The Phantom Dimensions
The Phantom Dimensions is an optional dungeon. Each floor has a mini-boss that you must defeat to get to the next floor. The bosses get stronger on every subsequent floor. Every 10 floors, you get some good loot. On floor 50, you find a merchant selling the best equipment in the game.

Floors 1-50
Recommended level (on Normal): 65-99.

Floors 1-50 are available in all playthroughs. Floors 40-50 mini-bosses are good for grinding. Floor 50 has the Phantom Merchant.

Floors 51-100 (New-Game+)
Recommended level (on Normal): 99+.

Floors 51-100 are only available on New-Game+ playthroughs. They have even harder mini-bosses. Floor 100 has the strongest optional megaboss in the game. He drops the a very nice piece of equipment.

Lake Touba
Monsters:

Recommended level (on Normal): 60-62.

Lake Touba is a small dungeon with good loot and has an optional megaboss. You get the Demon Grimoire here, a powerful Book equipment for your Mages/Lucas.

Recruiting Optional Characters
All optional characters' sidequests will be automatically completed in New-Game+ if you already recruited them in the first playthrough. That way, you can immediately recruit them in the party starting from the beginning of the game as soon as their location is available. For example, if you recruited Bev and started a New-Game+, you can find her immediately in Chapter 1 in her spot in Myle City. Her entire sidequest will already be completed and she'll join your party for the rest of the game, even if it doesn't make sense story-wise.

Bev
Bev is that announcer/host girl at the Spritz Cup. Remember her? She can be found quite early compared to the other optional characters. She is recruitable starting at the end of Chapter 6, after the Cross Tower and before going to Green Village. Find her in Myle City and complete her sidequest.

Summer Beach Fun
Summer Beach Fun is a special event. Talking to King Edwin in Chapter 8 will get you the Emerald Voucher. Go to Emerald Shores (south of Myle City, west of Al-Sandonia) and go to the big hotel, instead of the smaller one. You get to stay at the grand hotel, explore the city in beachwear and get a chance to see new scenes between all the characters that you've recruited as the entire team relaxes on the beach. It is recommended that you recruit all the characters first before going here so you get to see the full scope of the entire episode. There are a few additional scenes in New-Game+.